To extract icon of any file, define the below class and the structure:
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
class Win32
{
public const uint SHGFI_ICON = 0x100;
public const uint SHGFI_LARGEICON = 0x0; // 'Large icon
public const uint SHGFI_SMALLICON = 0x1; // 'Small icon
[DllImport("shell32.dll")]
public static extern IntPtr SHGetFileInfo(string pszPath,
uint dwFileAttributes,
ref SHFILEINFO psfi,
uint cbSizeFileInfo,
uint uFlags);
[DllImport("User32.dll")]
public static extern int DestroyIcon(IntPtr hIcon);
}
Now define the following function:
SHFILEINFO shinfo = new SHFILEINFO();
/* Define it globally so that you can use the same object for all the files. */
public Bitmap extractAssociatedIcon(string fName)
{
Icon myIcon = null;
try
{
IntPtr hImgSmall; //the handle to the system image list
hImgSmall = Win32.SHGetFileInfo(fName, 0, ref shinfo,
(uint)Marshal.SizeOf(shinfo),
Win32.SHGFI_ICON |
Win32.SHGFI_SMALLICON);
if (shinfo.hIcon != IntPtr.Zero)
myIcon = Icon.FromHandle(shinfo.hIcon);
}
catch (Exception ex)
{
// Handle any exception here
}
return myIcon.ToBitmap();
}
Get the icon by calling the above defined function.
Bitmap image = extractAssociatedIcon("fullPath to the file");
Once you get the icon, make sure you destroy the icon. This is very important, else you will run into memory issues.
Win32.DestroyIcon(shinfo.hIcon);
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
class Win32
{
public const uint SHGFI_ICON = 0x100;
public const uint SHGFI_LARGEICON = 0x0; // 'Large icon
public const uint SHGFI_SMALLICON = 0x1; // 'Small icon
[DllImport("shell32.dll")]
public static extern IntPtr SHGetFileInfo(string pszPath,
uint dwFileAttributes,
ref SHFILEINFO psfi,
uint cbSizeFileInfo,
uint uFlags);
[DllImport("User32.dll")]
public static extern int DestroyIcon(IntPtr hIcon);
}
Now define the following function:
SHFILEINFO shinfo = new SHFILEINFO();
/* Define it globally so that you can use the same object for all the files. */
public Bitmap extractAssociatedIcon(string fName)
{
Icon myIcon = null;
try
{
IntPtr hImgSmall; //the handle to the system image list
hImgSmall = Win32.SHGetFileInfo(fName, 0, ref shinfo,
(uint)Marshal.SizeOf(shinfo),
Win32.SHGFI_ICON |
Win32.SHGFI_SMALLICON);
if (shinfo.hIcon != IntPtr.Zero)
myIcon = Icon.FromHandle(shinfo.hIcon);
}
catch (Exception ex)
{
// Handle any exception here
}
return myIcon.ToBitmap();
}
Get the icon by calling the above defined function.
Bitmap image = extractAssociatedIcon("fullPath to the file");
Once you get the icon, make sure you destroy the icon. This is very important, else you will run into memory issues.
Win32.DestroyIcon(shinfo.hIcon);
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